Launch-build role comparisonEight standard Specializations · reviewed 29 Aug 2026

Classes by battlefield job

Pick the problem your Operator should solve.

Zero Company calls its classes Specializations. Most Operators use one of eight standard roles, each built around an Ultimate, a Standard Ability and a Passive.

Launch build8 confirmed rolesOfficial descriptions
Direct answer

The eight standard Specializations are Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier. Choose by the battlefield job your squad lacks; the launch build does not establish one universally best class for every mission.

Official STAR WARS Zero Company art showing Hawks and multiple Operator archetypes
Official Specializations artwork. Source: EA’s Specializations hub.

Quick pick by squad need

If your squad needs…Start by reading…Why
Close-range pressure and movementAssaultOfficially framed as a mobile frontline fighter against targets in cover.
Damage spread across several targetsGunslingerBuilt around multi-target blaster attacks and fast strikes.
A durable frontline anchorHeavyFocuses on armor, survivability and drawing enemy attention.
Healing and Injury preventionMedicSupports recovery and boosts teammates.
Flexible opportunity conversionScoundrelA wildcard role designed to capitalize on changing situations.
Reconnaissance and team setupScoutCreates opportunities through planning, timing and reconnaissance.
Long-range single-target removalSharpshooterSpecializes in chosen targets at distance.
Broad close-to-medium offenseSoldierCombines melee, grenades, blaster fire and heavy ordnance.

The table is a navigation aid based on EA’s official role summaries. It does not score power, exact damage, upgrade depth or late-game class combinations.

All eight standard Specializations

Mobile frontline

Assault

Closes distance and attacks enemies in or around cover. This is the most direct fit when movement should become offensive pressure.

Primary job: breach and finish
Multi-target offense

Gunslinger

Spreads fast blaster attacks across multiple targets instead of concentrating entirely on one enemy.

Primary job: distribute damage
Frontline defense

Heavy

Uses armor and toughness to survive in exposed positions and absorb attention that would endanger less durable Operators.

Primary job: anchor the line
Recovery support

Medic

Heals, helps prevent Injuries and provides physical or psychological boosts to the rest of the team.

Primary job: keep the squad functional
Adaptive wildcard

Scoundrel

Turns imperfect or unexpected situations into opportunities. The official description emphasizes flexibility over a narrow formation job.

Primary job: exploit openings
Recon and setup

Scout

Uses reconnaissance, timing and planning to create openings for the whole team rather than only improving personal output.

Primary job: enable the next action
Long-range precision

Sharpshooter

Engages from range and focuses on defeating a selected enemy, making target selection central to the role.

Primary job: remove priority targets
General offense

Soldier

Works at close to medium range with a broad offensive toolkit that EA describes across melee, grenades, blaster fire and a rocket launcher.

Primary job: flexible direct damage

How should you choose Hawks’ starting role?

Start with the responsibility you want the player-character to carry every mission, not a forecasted tier ranking. EA’s Q&A says Hawks is required on story missions, while skirmish missions allow other combinations. That makes consistency and personal decision load reasonable factors:

  • Choose a frontline role if you want Hawks making positioning and pressure decisions.
  • Choose a support or reconnaissance role if you want Hawks enabling the rest of the squad.
  • Choose a ranged damage role if you prefer Hawks working from clearer target priorities.

EA Help confirms that Hawks and fully custom Operators can choose and change Specializations. Some authored Operators have fixed Specializations, so “most Operators can respec” is too broad. Treat the role selector shown for a specific character as the authority.

For the difference between Hawks, fully custom Operators, and authored characters, see the character customization owner guide.

Why this page does not publish a “best squad”

Squad recommendations depend on more than the eight role summaries. Bonds, Operator Talents, Focus upgrades, Utilities, weapons, mission objectives, Injuries, and availability can all change what a good four-person group looks like. Those interacting layers prevent a single role ranking from answering every mission.

Scope disciplineThis page compares role ownership and launch-build flexibility. It does not manufacture a universal tier list from descriptive ability text.

Sources and version note

Evidence boundary: reviewed August 29, 2026 against EA Help. Role names, launch abilities, weapon classes, and change permissions are official; universal “best class” claims remain editorially unsupported.