You can customize Hawks and create fully custom Operators, including appearance, clothing, voice, and name choices. Hawks and custom Operators can choose and change Specializations. Authored Operators have more fixed identities and may have fixed Specializations. EA says the game has no romance and no branching story paths.
What can you customize?
| Character type | Confirmed options | Important boundary |
|---|---|---|
| Hawks | Appearance, clothing, voice, name, and selectable Specialization. | The protagonist remains Hawks and is required for story missions. |
| Fully custom Operators | Appearance, clothing, voice, name, and selectable Specialization. | Specific creation limits depend on the in-game creator. |
| Authored Operators | Some visual and equipment expression may be available. | Identity and, for some characters, Specialization are fixed. |
| Clone armor | EA confirms clone armor customization options. | This is not evidence that every armor part fits every character. |
The official Q&A describes a broad creator but does not support an unlimited “change everything on everyone” claim. The character type is the first boundary to check.
Hawks versus a fully custom Operator
Hawks is customizable but still occupies a fixed narrative function as the company commander and story-mission requirement. A fully custom Operator expands squad expression without replacing that protagonist role. That distinction explains why two characters can use similar creator options but have different campaign ownership.
For Hawks’ starting combat job and the eight available paths, continue to the Specializations owner guide. It keeps class comparison separate from appearance and identity options.
What stays fixed on authored Operators?
Authored Operators are built as named STAR WARS characters with their own histories and characterization. EA Help says some have fixed Specializations, unlike Hawks and fully custom Operators. This page does not infer that a fixed class means every cosmetic, weapon, or progression choice is locked.
See the named first-party roster on the characters and confirmed voice cast page.
Does Zero Company have romance?
No. EA’s official Q&A directly says the game does not include romance. Bonds and relationships between squad members are part of the company layer, but they should not be reframed as a romance system.
Does it have branching story choices?
No branching paths are confirmed—in fact, EA says the story does not branch. Campaign decisions can still affect tactical and management state, but that is different from dialogue routes producing alternate narrative branches or romance endings.
Confirmed Appearance, clothing, voice, and name options for Hawks and custom Operators.
Confirmed Class choice/change for Hawks and fully custom Operators; some authored classes are fixed.
Confirmed absent Romance and branching story paths.
Sources and evidence note
- EA — Answering the Internet’s Biggest Questions ↗ — customization, clone armor, romance, and story-path answers.
- EA Help — Specialization and weapon class guide ↗ — class-change permissions by character type.
- EA — Gameplay overview ↗ — authored and custom Operator context.
Evidence boundary: the options and absent features above are direct EA statements. Fine-grained creator limits are left to the launch-build interface rather than guessed.